Category Archives: Just Talk

Summer 2012

Loyal Fans and Internet Wanderers,

We have been neglecting this for too long, so I am going to give a quick update about what we’ve been up to the past few months.  Pizza Theory is in print, and we have been promoting it.

We had a meet-the-designers day at Gamescape North in April and another at Endgame in Oakland in May. It’s always fun to play Pizza Theory with strangers, and watch them as they “get it.” Also, we have some pretty awesome game stores in the Bay Area, that really care about supporting their community. Thanks to both stores for hosting us!

We went to Conquest Sac in Sacramento from March 16-18, 2012. This was special, because we got our first dealer’s table to sell copies of Pizza Theory. It was a little different than just meeting people in the open gaming area, because you feel like you have to pitch the game.  But once we got into it, we learned that all you have to do is teach the game, and let people play it, and the game can be it’s own sales pitch. Conquest Sac is a little smaller than some of the Bay Area conventions, but the games and the staff are both great.

We were at KublaCon over Memorial Day weekend, during May 25-28, 2012. We again had a dealer’s table to sell Pizza Theory. The highlight of the convention was our 2nd official Pizza Theory Tounament, which drew 26 participants! Getting to participate in the designer’s competition was fun, too. Being on the other side of the table made me feel a little trapped at first, but it let us meet a lot of cool people like the staff and other dealers and panelists that we wouldn’t get to hang out with normally.  It was worth getting the table just for that, though getting Pizza Theory into more hands is a worthy cause too.

We attended PolyCon from June 22-24, 2012.  We decided to take a break from selling Pizza Theory, and just hung out with all of our friends in San Luis Obispo, and played some games. It’s always fun to see what Tom Jolly is up to, and we got to play a prototype of his dexterity asteroid mining game, which is so fun and simple, you wonder why no one has made it already.

Next up, we’re heading to Pacificon.

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Hello Board Gamers

Thank you for visiting Powers Games.

My name is Brian Powers, and I like board games.  My brother Greg and I have been playing board games since before I can remember, and we’ve been developing board games since spring 2009.

There are three main reasons we created this site.

One is to give us a location to describe our “completed” games.  Though from the perspective of a developer, I’m not sure a board game can ever truly be finished.  I guess we’ll stop making changes once they get published, unless we get to make expansions too…  You can see our two games with complete prototypes under the “Completed Games” menu up top.

The second is to let us chronicle our works in progress.  While we have over a dozen concepts that will probably never see daylight (or screenlight?), we will describe the projects that show promise.  Once a game does get to a playable state, it can be very helpful to let it out in the air; to see it from a new angle and try to get some fresh ideas to improve it.  This includes playing it with a friend who hasn’t seen it yet, or writing down all of the rules onto paper, or trying to describe why it will be awesome to the internet.

And of course, we created this site to be a blog.  Both Greg and I will share our thoughts on all aspects of Board Gaming.  Some of the things we would like to discuss in the future include: game reviews, interesting game mechanics,  social aspects of gaming, our experiences as game developers, and the relevance of board games in the internet age.

I would also like to add a disclaimer that we are not strictly board gamers, and we may touch upon console, PC, physical (gasp!), or imaginary future games in this blog.

There are games.  And there are Powers Games.

-Brian