Tag Archives: Game Design

Gamescape Designers Guild

We’ve been wanting to start a regularly scheduled game design group to cultivate a local community of playtesters and designers for a while.  And now it begins:Gamescape Designers Guild

Hosted at the amazing San Rafael based gaming store (Gamescape) the first meeting will comence on Saturday, November 19th 6-9pm.

Events will be hosted monthly at the store, where local designers can playtest game prototypes, meet-n-greet each other, and discuss any or all aspects of board game design and manufacture. Everyone is welcome, whether you have your own game prototype, an idea for a game, or just want to get a behind-the-scenes look at the different processes of design and production.

We also have a board on the Gamescape forums to facilitate discussions and answer any of your questions or concerns.

We hope to see you there!

See the full announcement here

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Ion Award

Writing from SaltCON in the great snowy Utah.
Pizza Theory won the Ion Award for best strategy game! We also immediately got two offers from publishers at the convention. We will update you with any developments, so come back soon!

Projects Page and The Beginning of a Game

We’ve updated our Projects page to give a preview of some of the other ideas that we are working on.  These are all designs that have come far enough so that Greg and I can play them against each other, but they aren’t ready for other playtesters yet.

We start a game when either of us comes up with an idea.  Sometimes it is just a theme, other times it is a detailed game mechanic.  Then we toss ideas back and forth until we can agree on a basic outline of how the game might work.  Next comes several brainstorm sessions of writing rules and sketching charts until we have enough rules to play with.

After that, we alternate between playtesting the game (while making up new rules) and discussion, where we rewrite the rules with our previous changes and plan the next play.  It is fun to play a game when you get to change the rules as you go.  Though it’s harder to win when there isn’t a victory condition yet.

-Brian

Hello Board Gamers

Thank you for visiting Powers Games.

My name is Brian Powers, and I like board games.  My brother Greg and I have been playing board games since before I can remember, and we’ve been developing board games since spring 2009.

There are three main reasons we created this site.

One is to give us a location to describe our “completed” games.  Though from the perspective of a developer, I’m not sure a board game can ever truly be finished.  I guess we’ll stop making changes once they get published, unless we get to make expansions too…  You can see our two games with complete prototypes under the “Completed Games” menu up top.

The second is to let us chronicle our works in progress.  While we have over a dozen concepts that will probably never see daylight (or screenlight?), we will describe the projects that show promise.  Once a game does get to a playable state, it can be very helpful to let it out in the air; to see it from a new angle and try to get some fresh ideas to improve it.  This includes playing it with a friend who hasn’t seen it yet, or writing down all of the rules onto paper, or trying to describe why it will be awesome to the internet.

And of course, we created this site to be a blog.  Both Greg and I will share our thoughts on all aspects of Board Gaming.  Some of the things we would like to discuss in the future include: game reviews, interesting game mechanics,  social aspects of gaming, our experiences as game developers, and the relevance of board games in the internet age.

I would also like to add a disclaimer that we are not strictly board gamers, and we may touch upon console, PC, physical (gasp!), or imaginary future games in this blog.

There are games.  And there are Powers Games.

-Brian