Tag Archives: Playtest

Gamescape Designers Guild

We’ve been wanting to start a regularly scheduled game design group to cultivate a local community of playtesters and designers for a while.  And now it begins:Gamescape Designers Guild

Hosted at the amazing San Rafael based gaming store (Gamescape) the first meeting will comence on Saturday, November 19th 6-9pm.

Events will be hosted monthly at the store, where local designers can playtest game prototypes, meet-n-greet each other, and discuss any or all aspects of board game design and manufacture. Everyone is welcome, whether you have your own game prototype, an idea for a game, or just want to get a behind-the-scenes look at the different processes of design and production.

We also have a board on the Gamescape forums to facilitate discussions and answer any of your questions or concerns.

We hope to see you there!

See the full announcement here

Projects Page and The Beginning of a Game

We’ve updated our Projects page to give a preview of some of the other ideas that we are working on.  These are all designs that have come far enough so that Greg and I can play them against each other, but they aren’t ready for other playtesters yet.

We start a game when either of us comes up with an idea.  Sometimes it is just a theme, other times it is a detailed game mechanic.  Then we toss ideas back and forth until we can agree on a basic outline of how the game might work.  Next comes several brainstorm sessions of writing rules and sketching charts until we have enough rules to play with.

After that, we alternate between playtesting the game (while making up new rules) and discussion, where we rewrite the rules with our previous changes and plan the next play.  It is fun to play a game when you get to change the rules as you go.  Though it’s harder to win when there isn’t a victory condition yet.

-Brian